Pupils use recognised symbols for cells, bulbs and switches, then investigate how changing a circuit changes how it works.
One-time purchase. Instant digital download.
Why does a bulb glow brighter when you add another cell? This 15-slide interactive lesson on changing circuits builds understanding one small step at a time, with 9 self-marking activities and nothing to prepare beforehand.
Pupils use recognised symbols for cells, bulbs and switches, then investigate how changing a circuit changes how it works. They explain why more cells make a bulb brighter and a buzzer louder, why adding bulbs makes each one dimmer and why an open switch stops the circuit working.
Supports the UK National Curriculum for KS2 Science (Year 6 programme of study: Electricity) and the Nigerian Basic Science and Technology curriculum for Primary 6.
Bring changing circuits to life today — Add to Basket.
What year groups is this for? Year 6 (ages 7–11), and Primary 6 in Nigeria.
Is it self-marking? Yes — all 9 activities give instant feedback.
Do pupils need to log in? No. The lesson runs in any modern web browser.
Can I use it for revision? Yes. Pupils can replay it as often as they like, and the results screen shows which questions to review before a test.
| Year Group | Year 6 Science |
|---|---|
| Resource Type | 🎓 Interactive Lesson & Activities |
| Format | Digital Only |
| Curriculum | England & Wales — KS2 (Year 6) |
| Added | 26 October 2026 |
Membership unlocks this resource plus every lesson, worksheet and activity — all subjects, all year groups, all in one place.
Reviews
There are no reviews yet.